QUAIL CREEK TENNIS CLUB

Quail Creek Resort Community
Sahuarita, Arizona

Welcome to the Quail Creek Tennis Club 


 


Information for QCTC Members

(updated 06-22-2017)

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All Club Play now begins at 7:30 am 

 

Check the Event Calendar from the menu.

Keep track of the socials, meetings and special events.

NEW Social dates for 2017 added to calendar

JOIN THE QUAIL CREEK TENNIS CLUB 

Membership Forms to join the QCTC are located in the Madera Clubhouse and in the Kiosk at the Tennis Courts.

New membership forms can also be submitted "on-line", or the form can be "printed" and turned into the club.

Memberships are not active until dues are received by the club.

Open the "New Membership Info" menu at top of page for options and more information.

Read below for important dues information and living requirements.

        To Reserve a Tennis Court

        Go to ReserveMyCourt.com

If you feel you need assistance,

please go to the “Court Reservations” page.

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 'Quail Creek Tennis Club' logo apparel at

http://qctennis.qbstores.com/

General Tennis Club Information

 
OBJECT:

The object of the QCTC is to ensure participation in tennis at all skill levels for members of the club.  It will promote an active program of tennis by organizing the men’s, women’s and mixed play, conducting tournaments, social events, intra-club and inter-club activities, supporting league play and encouraging fellowship and good sportsmanship.  The QCTC is also responsible to the Quail Creek community for the administration of an effective and equitable court reservation system. 

MEMBERSHIP:

Membership in the Quail Creek Tennis Club is open to all residents of Quail Creek.  Renters meeting the requirements of the Quail Creek Property Association Rules and Regulations are also eligible to join the club.

DUES:

 

Membership cost is $25 per year per player.  Social Membership cost is $15 per year. 

Dues for 2016 must be paid no later than January 31st, 2016. 

Checks should be made out to QCTC and mailed/delivered to our club Treasurer:

Jeanine Van Hoorn at 726 N Skywalker Place, Green Valley, AZ 85614

Court Availability / Reservations

ReserveMyCourt.com for court reservations

Courts are reserved for organized play Monday - Saturday mornings.  Start times vary with the seasons. 

You may sign up for an open court up to ONE week ahead of time.

Guest Policy

 

GUESTS USING THE QCTC TENNIS FACILITY:


QC tennis courts are for QC residents and their guests.  Per the CC&Rs, guests may be family or friends who are here at the invitation of a resident.

The courts at Quail Creek are not public, therefore, play by outside guests will be limited.

*  The Tennis Club sets the guest policy for those days/times that are established for "club play".  The guest policy for other "open times" is governed by the POA rules and regulations.  In general, guest players must be accompanied by, and at the invitation of a resident.

*  Court time may be reserved up to one (1) week in advance

 

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QCTC Mission Statement / Court Courtesy / Code of Play

 

Mission Statement of Quail Creek Tennis Club

(April, 2009)

 

The Quail Creek Tennis Club (Q.C.T.C.) will follow the guidelines as set forth by “The Rules and Regulations of Tennis “by the United States Tennis Association”.  However, the QCTC is a club composed of senior members; therefore, some of the rules need to be adjusted to support our members.  Any disputes of problems should be solved through sportsmanship, fairness and the “spirit of the game".

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Court Courtesy

 

1.  Be on time.

2.  All players bring a can of unopened balls.

3.  If you spin the racquet and win, you open the new can of balls whether you choose to serve, receive or choice of side

4.  Turn off all cell phones.

5.  Bring enough water so you don’t have to make frequent trips to the drinking fountain.

6.  Play to win at all times.  Your score affects your partner and opponents.

7.  We, or our partner, all have bad days or disagreements with calls. This is no excuse for “tanking” or not putting forth our best effort.

8.  The time limit for changeovers on odd games is 90 seconds, except after the first game in which case play is continuous and the players will change ends without a rest.  However, we are a senior community and it is recognized that occasional bathroom breaks and longer changeover times are sometimes needed.

9.  When taking warmup serves, make sure the person to whom you are serving is looking and is ready to receive your serves.

10.  All balls should be cleared from the playing surface before starting a new point or second serve.

11.  When changing courts at the end of an odd game, all balls should be picked up and          placed on the net caddy tray.

12.  When retrieving and giving balls to your opponents or partner:

       A.  Make sure they are looking at you.

       B.  Make an effort to hit the balls toward the person so that it is within their reach and that they can easily catch the ball(s) on the 1st or 2nd bounce.

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Code of Play

THE CODE

The Players’ Guide For Matches When Officials Are Not Present

 

PREFACE

All players have a responsibility to be familiar with the basic rules and customs of tennis.  Ignorance of the rules often spoils a good match.

 

The Code is a summary of procedures and unwritten rules that all players should follow.  If players of good will follow the principles of The Code, they should always be able to reach an agreement making tennis more fun and a better game for all.

 

PRINCIPLES

 

1.  Tennis is a game that requires cooperation and courtesy from all participants. Make tennis a fun game by not:

 

            *conducting loud analysis after points

            *complaining about shots like lobs and drop shots

            *losing your temper, using vile language, throwing your racket, or slamming a ball in anger.

 

2.  All points played in good faith stand.  Shaking hands at the end of the match is an  

            acknowledgment by the players that the match is over.

 

THE WARM-UP

 

3.  A player should provide the opponent a 10 minute warm-up.  Each player should

            make a special effort to hit shots directly to the opponent.

 

4.  A player should take all warm-up serves before the first serve of the match.  Service

            practice is for serving only and not a time to practice service returns.

        

MAKING CALLS

 

5.  A Player calls shots landing on only his/her side of the net.

 

6.  A player that has any doubts about a call must resolve it in favor of the opponent. 

 

7.  A ball touching any part of the line is good.  A ball 99% out is still 100% good.

 

8.  A ball that cannot be called out is good.

 

9.  When you are looking across a line, on your side of the net, don’t call a ball out unless you can clearly see the part of the court between where the ball hit and the line.  It is difficult for a player who stands on one baseline to question a call on a ball that landed near the other baseline.

 

10.  When making calls, all points in a match should be treated the same.

 

11.  When an opponent’s opinion is requested, it must be accepted.  If neither opponent

            has an opinion, the ball is considered good.

 

12.  If a player mistakenly calls a ball “out” and then realizes it is good, the point is awarded to the opponent and is not replayed.

 

13.  A player should call against him/herself any ball the player clearly sees out.

 

14.  If partners disagree on whether a ball is good, they should call it good. 

 

15.  The opponent is entitled to a prompt audible or visible out call.

 

16.  When a player genuinely doubts an opponent’s call, the player may ask: “Are you

        sure of the call?  If the opponent says yes, the call shall be accepted.  If the

        opponent isn’t sure, the opponent loses the point.  THERE SHALL BE NO

        FURTHER DELAY OR DISCUSSION.

 

17.  A spectator has no part in the match to make a call.

 

18.  A player shall make all calls promptly after the ball  has hit the court.  A call shall be

        made before the player's return shot has gone out of play or before the opponent

        has returned the shot.

 

19.  A player shall promptly acknowledge if:

 

            * a ball touches a player, the player touches the net,

            * the player hits a ball before it crosses the net,

            * the player deliberately carries or double hit the ball, or

            * the ball bounces more than once in the player’s court

             In each case, the player loses the point.

 

SERVING

 

20.  When a server requests three balls, the receiver shall promptly comply when the 3                          balls are readily available.  Distant balls shall be retrieved at the end of the game.

 

21.  A player may warn an opponent that the opponent has committed a flagrant foot

           fault.  Habitual foot faulting, whether intentional or careless, is just as surely                     cheating as is making a deliberate bad line call.

 

22.  In doubles, the receiver’s partner should help call the service line, and the receiver                         should call the sideline and the center service line.  Either partner may call a ball            that is clearly seen.

 

23.  Any player may call a let.

 

24.  A player shall not put into play or hit over the net any serve that is an obvious fault.

 

25.  The receiver shall play to the reasonable pace of the server.  The receiver should

       make no effort to return a serve when the receiver is not ready.

 

26.  When the second service motion is interrupted by a ball coming onto the court, the

            server is entitled to two serves. 

       When there is a delay between the first and second serves:

            *the server gets one serve if the server was the cause of the delay,

            *the server gets two serves if the delay was caused by the Receiver or if there       

           was outside interference.

 

The time it takes to clear a ball that comes onto the court between the first and second serves is not considered sufficient time to warrant the server receiving two serves unless this time is so prolonged as to constitute an interruption.  THE RECEIVER IS THE JUDGE OF WHETHER THE DELAY IS SUFFICIENTLY PROLONGED TO  JUSTIFY GIVING THE SERVER TWO SERVES. 

 

SCORING

28.  The server shall announce the game score before the first point of the game and

       before each serve of the game.

 

29.  Disputes over the score shall be resolved by using one of the following methods in

       this order:

 

            *First- count all points and games agreed upon by the players and replay only the

            disputed points or games

            *Second- play from a score mutually agreeable to all players or

            *Third- spin a racket or toss a coin.

 

30.  A player shall not talk while the ball is moving toward the opponent’s side of the court. If the player’s talking interferes with an opponent's ability to play the ball the player loses the point.

 

31.  Å player make make a movement with the body while the ball is in play.  However,

       any movement or any sound that is made solely to distract an opponent, including, not        limited to, waving the arms or racket or stamping the feet is not allowed.

 

32.  A let is authorized only if the player could have made the shot had he/she not been

          hindered.

 

33.  Grunting and other loud noises may bother not only opponents but also players on

        adjacent courts. This could result in a let or loss of point.

 

34.  When a  player accidentally injures an opponent, the opponent suffers the

        consequences.  When a player deliberately injures an opponent and affects the

        opponent’s ability to play, then the opponent wins the match by default.  Hitting a

        ball or throwing a racket in anger is considered a  deliberate act.

                                                    

 

BALL ISSUES

35.  Each player is responsible for removing stray balls and other objects from the

        player’s end of the court.  A player shall not go behind an adjacent court to retrieve

        a ball, nor ask a player for return of a ball until his/her point is over.

        When returning a ball, wait until their point is over and return it to the server.

 

36.  A player loses a point if the ball is caught before it bounces.